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http://hdl.handle.net/10791/13
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Title: | Story decorated context-awareness role playing learning activity generation |
Authors: | Chris Lu |
Supervisor(s): | Chang, Maiga (School of Computing & Information Systems, Faculty of Science & Technology, Athabasca University) |
Examining Committee: | Zhang, Xiaokun (School of Computing & Information Systems, Faculty of Science & Technology, Athabasca University) Huang, Echo (National Kaohsiung First University) Chu, Hui-Chun (Soochow University) |
Degree: | Master of Science, Information Systems (MScIS) |
Department: | Faculty of Science and Technology |
Keywords: | Mobile learning Game-based learning Context-awareness Knowledge structure Narrative Multi-agent systems Technology acceptance |
Issue Date: | 13-Jan-2012 |
Abstract: | In this research, a context-aware mobile role playing game is developed to provide users with a series of story decorated quests and allows them to interact with specific real and virtual objects in the real world. The game is designed based on multi-agent architecture, which allows reusable and modular agents and makes the game much more flexible and scalable. The usefulness of the CAM-RPG is evaluated with a comprehensive experiment. The interesting findings are: (1) generated story in CAM-RPG positively influences users' attitude toward game use and increases users' perceived game usefulness; (2) users' game-playing confidence, degree of liking computer games, and attitude toward computer games significantly influence attitudes toward CAM-RPG; and (3) there is no gender difference for users' game acceptance, but users' computer game attitude, time spent playing computer games, and voluntariness of use do significantly influence users' acceptance. |
Graduation Date: | Feb-2012 |
URI: | http://hdl.handle.net/10791/13 |
Appears in Collections: | Theses & Dissertations
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